Пример #1
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 /// Updates the parameters of the generator based on the settings of the preset.
 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Midpoint.Copy(this);
 }
Пример #2
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 /// Updates the parameters of the generator based on the settings of the preset.
 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Voronoi.Copy(this);
 }
Пример #3
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 /// Updates the parameters of the generator based on the settings of the preset.
 public abstract void UpdateValues(e2dTerrainGenerator generator);
Пример #4
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 /// Updates the parameters of the generator based on the settings of the preset.
 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Perlin.Copy(this);
 }
Пример #5
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 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Midpoint.Copy(this);
 }
Пример #6
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 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Perlin.Copy(this);
 }
Пример #7
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 public abstract void UpdateValues(e2dTerrainGenerator generator);
Пример #8
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 public override void UpdateValues(e2dTerrainGenerator generator)
 {
     generator.Voronoi.Copy(this);
 }