/// Updates the parameters of the generator based on the settings of the preset. public override void UpdateValues(e2dTerrainGenerator generator) { generator.Midpoint.Copy(this); }
/// Updates the parameters of the generator based on the settings of the preset. public override void UpdateValues(e2dTerrainGenerator generator) { generator.Voronoi.Copy(this); }
/// Updates the parameters of the generator based on the settings of the preset. public abstract void UpdateValues(e2dTerrainGenerator generator);
/// Updates the parameters of the generator based on the settings of the preset. public override void UpdateValues(e2dTerrainGenerator generator) { generator.Perlin.Copy(this); }
public override void UpdateValues(e2dTerrainGenerator generator) { generator.Midpoint.Copy(this); }
public override void UpdateValues(e2dTerrainGenerator generator) { generator.Perlin.Copy(this); }
public abstract void UpdateValues(e2dTerrainGenerator generator);
public override void UpdateValues(e2dTerrainGenerator generator) { generator.Voronoi.Copy(this); }