示例#1
0
    // Effects

    void GenEffect(float angle, float F, float time, int num)
    {
        Vector3 pos = PlayerTransform.position;

        Effect.Effect_Run(time, pos, Get_Force_byAngle(angle) * F, num);
    }
示例#2
0
        // Effects
        void GenEffect(float angle, float F, float time, int num)
        {
            Vector3 pos = this.transform.position;

            _effector?.Effect_Run(time, pos, Get_Force_byAngle(angle) * F, num);
        }