// Effects void GenEffect(float angle, float F, float time, int num) { Vector3 pos = PlayerTransform.position; Effect.Effect_Run(time, pos, Get_Force_byAngle(angle) * F, num); }
// Effects void GenEffect(float angle, float F, float time, int num) { Vector3 pos = this.transform.position; _effector?.Effect_Run(time, pos, Get_Force_byAngle(angle) * F, num); }