Inheritance: IDisposable
示例#1
0
        internal override void AbcSetup(aiObject abcObj, aiSchema abcSchema)
        {
            base.AbcSetup(abcObj, abcSchema);
            m_abcSchema = (aiCamera)abcSchema;

            m_camera = GetOrAddCamera();

            // flip forward direction (camera in Alembic has inverted forward direction)
            abcTreeNode.gameObject.transform.localEulerAngles = new Vector3(0, 180, 0);
        }
示例#2
0
文件: aiCamera.cs 项目: NevilX/assimp
 internal static HandleRef getCPtr(aiCamera obj) {
   return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }
示例#3
0
文件: aiCamera.cs 项目: civvic/assimp
 internal static HandleRef getCPtr(aiCamera obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }
示例#4
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(aiCamera obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }