internal override void AbcSetup(aiObject abcObj, aiSchema abcSchema) { base.AbcSetup(abcObj, abcSchema); m_abcSchema = (aiCamera)abcSchema; m_camera = GetOrAddCamera(); // flip forward direction (camera in Alembic has inverted forward direction) abcTreeNode.gameObject.transform.localEulerAngles = new Vector3(0, 180, 0); }
internal static HandleRef getCPtr(aiCamera obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; }
internal static HandleRef getCPtr(aiCamera obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(aiCamera obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }