void OnTriggerEnter(Collider c) { int me; int u; if (c != null && c.transform.tag == "PlayerCollider") { if (hasSphere == false) { me = transform.parent.GetComponent <Player>().GetNumber(); u = c.transform.parent.GetComponent <Player>().GetNumber(); if (mgr.GetAnswer() == me + u) { hasSphere = true; Debug.Log("ayy"); List <GameObject> ps = new List <GameObject>(); ps.Add(transform.parent.gameObject); ps.Add(c.transform.parent.gameObject); s = mSph.spawnSphere(ps); } } } }
void Update() { t.text = gamemgr.GetAnswer().ToString(); }