void OnTriggerEnter(Collider c)
    {
        int me;
        int u;

        if (c != null && c.transform.tag == "PlayerCollider")
        {
            if (hasSphere == false)
            {
                me = transform.parent.GetComponent <Player>().GetNumber();
                u  = c.transform.parent.GetComponent <Player>().GetNumber();
                if (mgr.GetAnswer() == me + u)
                {
                    hasSphere = true;
                    Debug.Log("ayy");
                    List <GameObject> ps = new List <GameObject>();
                    ps.Add(transform.parent.gameObject);
                    ps.Add(c.transform.parent.gameObject);
                    s = mSph.spawnSphere(ps);
                }
            }
        }
    }
Example #2
0
 void Update()
 {
     t.text = gamemgr.GetAnswer().ToString();
 }