//kliknuto v režimu přídávání bodů zón
    private void OnClickInZoneMode(Vector3 position, float distance)
    {
        Debug.Log("OnClickInZoneMode");
        zoneController.OnClickInZoneMode(position, distance);

        /*
         * GameObject point = Instantiate(pointer, hit.point, Quaternion.identity);
         * point.transform.parent = Zones.transform;
         * ZonePointData pointScript = point.GetComponent("ZonePointData") as ZonePointData;
         *
         * polygonPoints.Add(point);
         * DrawZone(polygonPoints);
         */
    }