//kliknuto v režimu přídávání bodů zón private void OnClickInZoneMode(Vector3 position, float distance) { Debug.Log("OnClickInZoneMode"); zoneController.OnClickInZoneMode(position, distance); /* * GameObject point = Instantiate(pointer, hit.point, Quaternion.identity); * point.transform.parent = Zones.transform; * ZonePointData pointScript = point.GetComponent("ZonePointData") as ZonePointData; * * polygonPoints.Add(point); * DrawZone(polygonPoints); */ }