public void Die() { Destroy(gameObject, 2); AudioControl.instance.PlayOneShot(dieSound); //Destroy(gameObject); Animate.Morrer(); CheckIfMedKit(porcentagemGeraMeKit); scriptUI.AtualizaQtdZUmbisMortos(); scriptSpawner.DiminuirQtdZumbisVivos(); Move.Morrer(); this.enabled = false; }