void Start() { m_PlayerHealth = m_PlayerInitialHealth; m_ZombieSpawner.Create(); ui.SetGame(this); machineGun.SetUI(ui); machineGun.UpdateBullet(); ui.UpdatePlayerHealthLabel(m_PlayerHealth.ToString()); m_GameState = GameState.Playing; m_CountDownTimerSec = m_CountDownMaxSec; StartCoroutine(Countdown()); }