public void Die()
 {
     Destroy(gameObject, 2);
     AudioControl.instance.PlayOneShot(dieSound);
     //Destroy(gameObject);
     Animate.Morrer();
     CheckIfMedKit(porcentagemGeraMeKit);
     scriptUI.AtualizaQtdZUmbisMortos();
     scriptSpawner.DiminuirQtdZumbisVivos();
     Move.Morrer();
     this.enabled = false;
 }