/// <summary> /// 结束移动. /// </summary> void CloseMove() { if (IsMoveNpc == false) { return; } IsMoveNpc = false; //镜头继续移动. XkGameCtrl.GetInstance().SetGameCameraIsMoveing(true, NpcJiFenEnum.Boss); if (m_NpcMoveCom != null) { m_NpcMoveCom.RestartMoveingBoss(); } }