/// <summary>
    /// 结束移动.
    /// </summary>
    void CloseMove()
    {
        if (IsMoveNpc == false)
        {
            return;
        }
        IsMoveNpc = false;
        //镜头继续移动.
        XkGameCtrl.GetInstance().SetGameCameraIsMoveing(true, NpcJiFenEnum.Boss);

        if (m_NpcMoveCom != null)
        {
            m_NpcMoveCom.RestartMoveingBoss();
        }
    }