void DelaySetRigidbodyInfo() { Rigidbody rig = GetComponent<Rigidbody>(); if (rig != null) { rig.isKinematic = true; rig.useGravity = true; } if (SpawnPointScript == null) { SpawnPointScript = NpcScript.GetSpawnPointScript(); } }
void DelaySetRigidbodyInfo() { Rigidbody rig = GetComponent<Rigidbody>(); if (rig != null) { rig.isKinematic = true; rig.useGravity = true; } if (SpawnPointScript == null) { SpawnPointScript = NpcScript.GetSpawnPointScript(); } }