public float RotateCameraH() { return ( InputToFloat(XBGamePad.IsPressed(XBKeyCode.Button.RightShoulder, m_userCode)) ) - ( InputToFloat(XBGamePad.IsPressed(XBKeyCode.Button.LeftShoulder, m_userCode)) ); }
public bool Dbg_IsShot3Way() { #if DEBUG return (XBGamePad.IsTriggered(XBKeyCode.Button.RightShoulder, m_userCode)) && (XBGamePad.IsPressed(XBKeyCode.Button.Y, m_userCode)); #else return false; #endif }
public bool IsShotHolded() { return XBGamePad.IsPressed(XBKeyCode.Button.X, m_userCode); }