public bool Dbg_IsUnlimitedBullet()
        {
#if DEBUG
            return (XBGamePad.IsTriggered(XBKeyCode.Button.RightShoulder, m_userCode)) 
                && (XBGamePad.GetAxisRaw(XBKeyCode.Axis.Dpad, m_userCode).x >= 1.0f);
#else
            return false;
#endif
        }
        public bool Dbg_IsReloadBonusCharm()
        {
#if DEBUG
            return (XBGamePad.IsTriggered(XBKeyCode.Button.RightShoulder, m_userCode))
                && (XBGamePad.GetAxisRaw(XBKeyCode.Axis.Dpad, m_userCode).x <= -1.0f);
#else
            return false;
#endif
        }