public float RotateCameraH()
 {
     return (
         InputToFloat(XBGamePad.IsPressed(XBKeyCode.Button.RightShoulder, m_userCode))
         ) - (
         InputToFloat(XBGamePad.IsPressed(XBKeyCode.Button.LeftShoulder, m_userCode))
         );
 }
        public bool Dbg_IsShot3Way()
        {
#if DEBUG
            return (XBGamePad.IsTriggered(XBKeyCode.Button.RightShoulder, m_userCode))
                && (XBGamePad.IsPressed(XBKeyCode.Button.Y, m_userCode));
#else
            return false;
#endif
        }
 public bool IsShotHolded()
 {
     return XBGamePad.IsPressed(XBKeyCode.Button.X, m_userCode);
 }