public bool Dbg_IsUnlimitedBullet() { #if DEBUG return (XBGamePad.IsTriggered(XBKeyCode.Button.RightShoulder, m_userCode)) && (XBGamePad.GetAxisRaw(XBKeyCode.Axis.Dpad, m_userCode).x >= 1.0f); #else return false; #endif }
public bool Dbg_IsReloadBonusCharm() { #if DEBUG return (XBGamePad.IsTriggered(XBKeyCode.Button.RightShoulder, m_userCode)) && (XBGamePad.GetAxisRaw(XBKeyCode.Axis.Dpad, m_userCode).x <= -1.0f); #else return false; #endif }