public static void HandleAuthContinuedSession(AuthContinuedSession authContinuedSession, WorldSession session) { var gameAccount = Manager.Redirect.GetGameAccountFromRedirect(authContinuedSession.Key); // Delete redirect key Manager.Redirect.DeleteGameAccountRedirect(authContinuedSession.Key); if (gameAccount != null) { var sha1 = new SHA1Managed(); var emailBytes = Encoding.UTF8.GetBytes(gameAccount.Account.Id + "#" + gameAccount.Index); var sessionKeyBytes = gameAccount.SessionKey.ToByteArray(); var challengeBytes = BitConverter.GetBytes(session.Challenge); sha1.TransformBlock(emailBytes, 0, emailBytes.Length, emailBytes, 0); sha1.TransformBlock(sessionKeyBytes, 0, 40, sessionKeyBytes, 0); sha1.TransformFinalBlock(challengeBytes, 0, 4); if (sha1.Hash.Compare(authContinuedSession.Digest)) { session.Crypt = new Framework.Cryptography.WoW.WoWCrypt(); session.Crypt.Initialize(gameAccount.SessionKey.ToByteArray(), session.ClientSeed, session.ServerSeed); // Resume on the new connection session.Send(new ResumeComms()); return; } } session.Dispose(); }
public static async void HandlePlayerLogin(PlayerLogin playerLogin, WorldSession session) { Log.Debug($"Character with GUID '{playerLogin.PlayerGUID.CreationBits}' tried to login..."); var character = DB.Character.Single <Character>(c => c.Guid == playerLogin.PlayerGUID.CreationBits && c.GameAccountId == session.GameAccount.Id); if (character != null) { var worldNode = Manager.Redirect.GetWorldNode((int)character.Map); if (worldNode != null) { // Create new player. session.Player = new Player(character); // Suspend the current connection & redirect await session.Send(new SuspendComms { Serial = 0x14 }); await NetHandler.SendConnectTo(session, worldNode.Address, worldNode.Port, 1); // Enable key bindings, etc. await session.Send(new AccountDataTimes { PlayerGuid = session.Player.Guid }); // Enter world. Manager.Player.EnterWorld(session); } } else { session.Dispose(); } }
public static async Task InvokeHandler <T>(Packet reader, WorldSession session) { var message = reader.Header.Message; Tuple <MethodInfo, Type, SessionState> data; if (MessageHandlers.TryGetValue(message, out data)) { if ((session.State & data.Item3) == SessionState.None) { var clientInfo = session.GetClientInfo(); Log.Debug($"Client '{clientInfo}': Received not allowed packet for state '{session.State}'."); Log.Debug($"Disconnecting '{clientInfo}'."); session.Dispose(); return; } var handlerObj = Activator.CreateInstance(data.Item2) as ClientPacket; handlerObj.Packet = reader; await Task.Run(() => handlerObj.Read()); if (handlerObj.IsReadComplete) { data.Item1.Invoke(null, new object[] { handlerObj, session }); } else { Log.Error($"Packet read for '{data.Item2.Name}' failed."); } } else { var msgName = Enum.GetName(typeof(ClientMessage), message) ?? Enum.GetName(typeof(GlobalClientMessage), message); if (msgName == null) { Log.Error($"Received unknown opcode '0x{message:X}, Length: {reader.Data.Length}'."); } else { Log.Error($"Packet handler for '{msgName} (0x{message:X}), Length: {reader.Data.Length}' not implemented."); } } }
public static async Task SendConnectTo(WorldSession session, string ip, ushort port, byte connection = 0) { var connectTo = new ConnectTo { Key = Manager.Redirect.CreateRedirectKey(session.Player.Guid.Low), Serial = 0xE, Con = connection }; // Fail if (connectTo.Key == 0) { session.Dispose(); return; } var payloadData = new byte[0xFF]; var ipBytes = IPAddress.Parse(ip).GetAddressBytes(); // 0 - 15, Address, IPv6 not supported for now payloadData[0] = ipBytes[0]; payloadData[1] = ipBytes[1]; payloadData[2] = ipBytes[2]; payloadData[3] = ipBytes[3]; // 16 payloadData[16] = 0x01; // 17 - 20, adler32, changes with compression seed. // Let's use a static one for now payloadData[17] = 0x43; payloadData[18] = 0xfd; payloadData[19] = 0xb8; payloadData[20] = 0x22; // 21 payloadData[21] = 0x2A; var portBytes = BitConverter.GetBytes(port); // 22 - 23, Port payloadData[22] = portBytes[0]; payloadData[23] = portBytes[1]; var msg = "Blossom opens above\nSpines rising to the air\nMulti-Emu grows stronger\n\0\0"; // 24 - 94, Haiku Array.Copy(Encoding.ASCII.GetBytes(msg), 0, payloadData, 24, 71); // 94 - 125, static for now... Array.Copy(new byte[] { 0xD6, 0xAC, 0x21, 0xE6, 0xB2, 0x7B, 0x06, 0x3D, 0xA9, 0x9C, 0x09, 0x4B, 0xC7, 0x30, 0x48, 0x34, 0xD4, 0xF0, 0x55, 0x3B, 0x1B, 0x1D, 0xC9, 0x5B, 0xFD, 0x3C, 0xB9, 0x30, 0x9D, 0xF5, 0x40, 0xC0 }, 0, payloadData, 94, 32); // 126 - 233, 0 for now Array.Copy(new byte[108], 0, payloadData, 126, 108); // 234 - 253, ranodm for now Array.Copy(new byte[0].GenerateRandomKey(20), 0, payloadData, 234, 20); var dataOrder = new byte[payloadData.Length]; for (var i = 0; i < payloadData.Length; i++) { dataOrder[i] = payloadData[ConnectTo.PayloadOrder[i]]; } var encrypted = Manager.Redirect.Crypt.Encrypt(dataOrder); Array.Copy(encrypted, connectTo.Where, 0x100); await session.Send(connectTo); }