Esempio n. 1
0
        public static void HandleAuthContinuedSession(AuthContinuedSession authContinuedSession, WorldSession session)
        {
            var gameAccount = Manager.Redirect.GetGameAccountFromRedirect(authContinuedSession.Key);

            // Delete redirect key
            Manager.Redirect.DeleteGameAccountRedirect(authContinuedSession.Key);

            if (gameAccount != null)
            {
                var sha1 = new SHA1Managed();

                var emailBytes      = Encoding.UTF8.GetBytes(gameAccount.Account.Id + "#" + gameAccount.Index);
                var sessionKeyBytes = gameAccount.SessionKey.ToByteArray();
                var challengeBytes  = BitConverter.GetBytes(session.Challenge);

                sha1.TransformBlock(emailBytes, 0, emailBytes.Length, emailBytes, 0);
                sha1.TransformBlock(sessionKeyBytes, 0, 40, sessionKeyBytes, 0);
                sha1.TransformFinalBlock(challengeBytes, 0, 4);

                if (sha1.Hash.Compare(authContinuedSession.Digest))
                {
                    session.Crypt = new Framework.Cryptography.WoW.WoWCrypt();
                    session.Crypt.Initialize(gameAccount.SessionKey.ToByteArray(), session.ClientSeed, session.ServerSeed);

                    // Resume on the new connection
                    session.Send(new ResumeComms());

                    return;
                }
            }

            session.Dispose();
        }
Esempio n. 2
0
        public static async void HandlePlayerLogin(PlayerLogin playerLogin, WorldSession session)
        {
            Log.Debug($"Character with GUID '{playerLogin.PlayerGUID.CreationBits}' tried to login...");

            var character = DB.Character.Single <Character>(c => c.Guid == playerLogin.PlayerGUID.CreationBits && c.GameAccountId == session.GameAccount.Id);

            if (character != null)
            {
                var worldNode = Manager.Redirect.GetWorldNode((int)character.Map);

                if (worldNode != null)
                {
                    // Create new player.
                    session.Player = new Player(character);

                    // Suspend the current connection & redirect
                    await session.Send(new SuspendComms { Serial = 0x14 });

                    await NetHandler.SendConnectTo(session, worldNode.Address, worldNode.Port, 1);

                    // Enable key bindings, etc.
                    await session.Send(new AccountDataTimes { PlayerGuid = session.Player.Guid });

                    // Enter world.
                    Manager.Player.EnterWorld(session);
                }
            }
            else
            {
                session.Dispose();
            }
        }
Esempio n. 3
0
        public static async Task InvokeHandler <T>(Packet reader, WorldSession session)
        {
            var message = reader.Header.Message;

            Tuple <MethodInfo, Type, SessionState> data;

            if (MessageHandlers.TryGetValue(message, out data))
            {
                if ((session.State & data.Item3) == SessionState.None)
                {
                    var clientInfo = session.GetClientInfo();

                    Log.Debug($"Client '{clientInfo}': Received not allowed packet for state '{session.State}'.");
                    Log.Debug($"Disconnecting '{clientInfo}'.");

                    session.Dispose();

                    return;
                }

                var handlerObj = Activator.CreateInstance(data.Item2) as ClientPacket;

                handlerObj.Packet = reader;

                await Task.Run(() => handlerObj.Read());

                if (handlerObj.IsReadComplete)
                {
                    data.Item1.Invoke(null, new object[] { handlerObj, session });
                }
                else
                {
                    Log.Error($"Packet read for '{data.Item2.Name}' failed.");
                }
            }
            else
            {
                var msgName = Enum.GetName(typeof(ClientMessage), message) ?? Enum.GetName(typeof(GlobalClientMessage), message);

                if (msgName == null)
                {
                    Log.Error($"Received unknown opcode '0x{message:X}, Length: {reader.Data.Length}'.");
                }
                else
                {
                    Log.Error($"Packet handler for '{msgName} (0x{message:X}), Length: {reader.Data.Length}' not implemented.");
                }
            }
        }
Esempio n. 4
0
        public static async Task SendConnectTo(WorldSession session, string ip, ushort port, byte connection = 0)
        {
            var connectTo = new ConnectTo
            {
                Key    = Manager.Redirect.CreateRedirectKey(session.Player.Guid.Low),
                Serial = 0xE,
                Con    = connection
            };

            // Fail
            if (connectTo.Key == 0)
            {
                session.Dispose();

                return;
            }

            var payloadData = new byte[0xFF];
            var ipBytes     = IPAddress.Parse(ip).GetAddressBytes();

            // 0 - 15, Address, IPv6 not supported for now
            payloadData[0] = ipBytes[0];
            payloadData[1] = ipBytes[1];
            payloadData[2] = ipBytes[2];
            payloadData[3] = ipBytes[3];

            // 16
            payloadData[16] = 0x01;

            // 17 - 20, adler32, changes with compression seed.
            // Let's use a static one for now
            payloadData[17] = 0x43;
            payloadData[18] = 0xfd;
            payloadData[19] = 0xb8;
            payloadData[20] = 0x22;

            // 21
            payloadData[21] = 0x2A;

            var portBytes = BitConverter.GetBytes(port);

            // 22 - 23, Port
            payloadData[22] = portBytes[0];
            payloadData[23] = portBytes[1];

            var msg = "Blossom opens above\nSpines rising to the air\nMulti-Emu grows stronger\n\0\0";

            // 24 - 94, Haiku
            Array.Copy(Encoding.ASCII.GetBytes(msg), 0, payloadData, 24, 71);

            // 94 - 125, static for now...
            Array.Copy(new byte[] { 0xD6, 0xAC, 0x21, 0xE6, 0xB2, 0x7B, 0x06, 0x3D, 0xA9, 0x9C, 0x09, 0x4B, 0xC7, 0x30, 0x48, 0x34, 0xD4, 0xF0, 0x55, 0x3B, 0x1B, 0x1D, 0xC9, 0x5B, 0xFD, 0x3C, 0xB9, 0x30, 0x9D, 0xF5, 0x40, 0xC0 }, 0, payloadData, 94, 32);

            // 126 - 233, 0 for now
            Array.Copy(new byte[108], 0, payloadData, 126, 108);

            // 234 - 253, ranodm for now
            Array.Copy(new byte[0].GenerateRandomKey(20), 0, payloadData, 234, 20);

            var dataOrder = new byte[payloadData.Length];

            for (var i = 0; i < payloadData.Length; i++)
            {
                dataOrder[i] = payloadData[ConnectTo.PayloadOrder[i]];
            }

            var encrypted = Manager.Redirect.Crypt.Encrypt(dataOrder);

            Array.Copy(encrypted, connectTo.Where, 0x100);

            await session.Send(connectTo);
        }