public void Write(WorldPacket data) { data.WriteUInt32(Flags); data.WriteUInt8(AnimTier); data.WriteUInt32(TierTransStartTime); data.WriteInt32(Elapsed); data.WriteUInt32(MoveTime); data.WriteFloat(JumpGravity); data.WriteUInt32(SpecialTime); data.WriteUInt8(Mode); data.WriteUInt8(VehicleExitVoluntary); data.WritePackedGuid(TransportGUID); data.WriteInt8(VehicleSeat); data.WriteBits((byte)Face, 2); data.WriteBits(Points.Count, 16); data.WriteBits(PackedDeltas.Count, 16); data.WriteBit(SplineFilter.HasValue); data.WriteBit(SpellEffectExtraData.HasValue); data.FlushBits(); if (SplineFilter.HasValue) { SplineFilter.Value.Write(data); } switch (Face) { case MonsterMoveType.FacingSpot: data.WriteVector3(FaceSpot); break; case MonsterMoveType.FacingTarget: data.WriteFloat(FaceDirection); data.WritePackedGuid(FaceGUID); break; case MonsterMoveType.FacingAngle: data.WriteFloat(FaceDirection); break; } foreach (Vector3 pos in Points) { data.WriteVector3(pos); } foreach (Vector3 pos in PackedDeltas) { data.WritePackXYZ(pos); } if (SpellEffectExtraData.HasValue) { SpellEffectExtraData.Value.Write(data); } }