/// <summary> ///GetPlayersInRange 的测试 ///</summary> public void GetPlayersInRangeTest1Helper <CharacterT>() where CharacterT : BaseCharacter { WorldEntity target = CreateWorldEntity(); // TODO: 初始化为适当的值 int iRange = 0; // TODO: 初始化为适当的值 IEnumerable <CharacterT> expected = null; // TODO: 初始化为适当的值 IEnumerable <CharacterT> actual; actual = target.GetPlayersInRange <CharacterT>(iRange); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }