public void AddLife() { AnimalController animalController = GameAccesPoint.Instance.mainGameState._animalController; float xStart = (_worldPosition.x * parent._chunkSize.x) - (parent._chunkSize.x / 2); float zStart = (_worldPosition.y * parent._chunkSize.y) - (parent._chunkSize.y / 2); Vector3 spawnPos = new Vector3(xStart + (parent._chunkSize.x / 2), 5, zStart + (parent._chunkSize.y / 2)); //animalController.SpawnPreyAnimal("1:101", spawnPos); animalController.SpawnHerd("1:100", spawnPos, 1); parent.ChunkReady(this); }