private void Start() { WorldController.SetDistanceFromPlayer(); TurnOrder.AddTurn(gameObject); WorldController.AddToWorld(gameObject, (int)transform.position.x, (int)transform.position.y); }
//Mono Behavior private void Start() { InvokeRepeating("AI", 2, 1.5f); EnterTurnOrder(); WorldController.AddToWorld(gameObject, (int)transform.position.x, (int)transform.position.y); }