コード例 #1
0
    public void AddLife()
    {
        AnimalController animalController = GameAccesPoint.Instance.mainGameState._animalController;

        float   xStart   = (_worldPosition.x * parent._chunkSize.x) - (parent._chunkSize.x / 2);
        float   zStart   = (_worldPosition.y * parent._chunkSize.y) - (parent._chunkSize.y / 2);
        Vector3 spawnPos = new Vector3(xStart + (parent._chunkSize.x / 2), 5, zStart + (parent._chunkSize.y / 2));

        //animalController.SpawnPreyAnimal("1:101", spawnPos);
        animalController.SpawnHerd("1:100", spawnPos, 1);

        parent.ChunkReady(this);
    }