//Check if the user is inputting commands for the camera to move public bool CheckIfUserCameraInput() { bool keyboardMove; bool mouseMove; bool canMove; //check keyboard if (WorldCamera.AreCameraKeyboardButtonsPressed()) { keyboardMove = true; } else { keyboardMove = false; } //check mouse position if (WorldCamera.IsMousePositionWithinBoundaries()) { mouseMove = true; } else { mouseMove = false; } if (keyboardMove || mouseMove) { canMove = true; } else { canMove = false; } return(canMove); }