//Check if the user is inputting commands for the camera to move
    public bool CheckIfUserCameraInput()
    {
        bool keyboardMove;
        bool mouseMove;
        bool canMove;

        //check keyboard
        if (WorldCamera.AreCameraKeyboardButtonsPressed())
        {
            keyboardMove = true;
        }
        else
        {
            keyboardMove = false;
        }

        //check mouse position
        if (WorldCamera.IsMousePositionWithinBoundaries())
        {
            mouseMove = true;
        }
        else
        {
            mouseMove = false;
        }


        if (keyboardMove || mouseMove)
        {
            canMove = true;
        }
        else
        {
            canMove = false;
        }

        return(canMove);
    }