WinPanel winpanel; //winpanel controller /// <summary> /// when game wins. /// </summary> public void gameWin() { //fire win event // gameWinEvent (); GameManager.getInstance().playSfx("win"); if (GameData.getInstance().cLevel % 5 == 0 && GameData.getInstance().cLevel > 0) { // musicScript.showCB(); } GameData.getInstance().isWin = true; int threeStar = (int)(levelData [1].Count / 2 / 1.2f) + 2; //one line per second int twoStar = threeStar + 5; // int oneStar = threeStar + 20; // int starGet = 0; if ((120 - timeCount) <= threeStar) { starGet = 3; } else if ((120 - timeCount) > threeStar && (120 - timeCount) <= twoStar) { starGet = 2; } else if ((120 - timeCount) > twoStar && (120 - timeCount) <= oneStar) { starGet = 1; } else { starGet = 0; } GameObject panelWin = GameObject.Find("PanelWin"); winpanel = panelWin.GetComponent <WinPanel> (); winpanel.showHidePanel(starGet); GameObject.Find("btnTip").GetComponent <Button> ().interactable = false; //save int saveLevel = 0; if (GameData.getInstance().cLevel < GameData.totalLevel - 1) { saveLevel = GameData.getInstance().cLevel + 1; } if (GameData.getInstance().levelPassed < saveLevel) { PlayerPrefs.SetInt("levelPassed", saveLevel); GameData.getInstance().levelPassed = saveLevel; } //save score int cLvScore = PlayerPrefs.GetInt("levelScore_" + GameData.getInstance().cLevel, 0); // print (cLvScore + "_" + timeCount); if (cLvScore < timeCount) { PlayerPrefs.SetInt("levelScore_" + GameData.getInstance().cLevel, timeCount); PlayerPrefs.SetInt("levelStar_" + GameData.getInstance().cLevel, starGet); //save to GameData instantlly if (GameData.getInstance().lvStar.Count > GameData.getInstance().cLevel) { GameData.getInstance().lvStar[GameData.getInstance().cLevel] = starGet; } // print ("save new score"+cLvScore+"_"+timeCount); //submitscore int tallScore = 0; for (int i = 0; i < GameData.totalLevel; i++) { int tScore = PlayerPrefs.GetInt("levelScore_" + i.ToString(), 0); tallScore += tScore; } GameData.getInstance().bestScore = tallScore; GameManager.getInstance().submitGameCenter(); } }