public void win() { Ground.Stop(); winning = true; OnGround = true; anim.SetBool("jump", false); dashing = false; canDash = true; jumpStart = false; tRight = false; tLeft = false; GameMaster.EndGame(); WP.show(); UIP.hide(); anim.SetBool("idle", true); GameMaster.beatLevel(GameMaster.Level); PlayerStats.Save(); }