public static void Main(string[] args) { bool fullScreen = false; SdlHardware.Init(960, 750, 24, fullScreen); WelcomeScreen w = new WelcomeScreen(); do { w.Run(); if (w.GetChosenOption() == 1) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == 2) { HelpScreen help = new HelpScreen(); help.Run(); } else if (w.GetChosenOption() == 3) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } } while (w.GetChosenOption() != 4); }
public static void Main() { bool fullScreen = false; SdlHardware.Init(1024, 720, 24, fullScreen); WelcomeScreen w = new WelcomeScreen(); do { w.Run(); if (w.GetChosenOption() == 1) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == 2) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } else if (w.GetChosenOption() == 3) { HelpScreen help = new HelpScreen(); help.Run(); } else if (w.GetChosenOption() == 4) { ScoreBoard sb = new ScoreBoard(); sb.Run(); } } while (w.GetChosenOption() != 5); }
static void Main() { bool fullScreen = false; SdlHardware.Init(1024, 768, 24, fullScreen); WelcomeScreen w = new WelcomeScreen(); do { w.Run(); if (w.GetChosenOption() == WelcomeScreen.OPTION_PLAY) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == WelcomeScreen.OPTION_HELP) { HelpScreen help = new HelpScreen(); help.Run(); } else if (w.GetChosenOption() == WelcomeScreen.OPTION_CREDITS) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } }while (w.GetChosenOption() != WelcomeScreen.OPTION_QUIT); }
static void Main() { bool fullScreen = false; SdlHardware.Init(1024, 700, 24, fullScreen); ChooseLanguage l = new ChooseLanguage(); WelcomeScreen w = new WelcomeScreen(); do { if (l.GetChosenOption() == 0) { l.Run(); } if (l.GetChosenOption() != 0) { w.Run(); if (w.GetChosenOption() == 1) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == 2) { Controls controls = new Controls(); controls.Run(); } else if (w.GetChosenOption() == 3) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } else if (w.GetChosenOption() == 5) { Tricks tricks = new Tricks(); tricks.Run(); } } }while (w.GetChosenOption() != 4); }
public static void Main(string[] args) { SdlHardware.Init(1280, 720, 24, false); LoadingScreen ls = new LoadingScreen(); ls.Run(); WelcomeScreen welcome = new WelcomeScreen(); do { welcome.Run(); if (welcome.GetChosenOption() == WelcomeScreen.OPTION_PLAY) { Game g = new Game(); g.Run(); EndScreen end = new EndScreen(); end.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_HELP) { HelpScreen help = new HelpScreen(); help.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_CREDITS) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_CONFIG) { ConfigScreen config = new ConfigScreen(); config.Run(); } }while (welcome.GetChosenOption() != WelcomeScreen.OPTION_QUIT); }
public void Start() { Hardware hardware = new Hardware(840, 755, 24, false); WelcomeScreen welcome = new WelcomeScreen(hardware); SettingScreen setting = new SettingScreen(hardware); ControllerScreen controller = new ControllerScreen(hardware); CreditsScreen credits = new CreditsScreen(hardware); MapCreationScreen mapedition = new MapCreationScreen(hardware); SelectLenguage select = new SelectLenguage(hardware); do { hardware.ClearScreen(); select.Show(); if (!welcome.GetExit()) { welcome.Show(); switch (welcome.GetChosenOption()) { case 1: setting.Show(); break; case 2: mapedition.Show(); break; case 3: controller.Show(); break; case 4: credits.Show(); break; case 5: welcome.GetExit(); break; } } } while (!welcome.GetExit()); }