public void MovementsEsp() { string move; ShowMovementsEsp(); move = Console.ReadLine(); switch (move.ToUpper()) { case "1": Players[Index].Fold(); break; case "2": Players[Index].Check(); break; case "3": Players[Index].Call(); Players[Index].Chips -= Players[Index - 1].Pot; pot += Players[Index - 1].Pot; break; case "4": pot += Players[Index].RaiseEsp(); break; case "Z": isAbsent = Players[Index].Absent(); break; case "Q": Console.Clear(); Welcome.DisplayEsp(); break; default: ClearText(); MovementsEsp(); break; } for (int i = 0; i < Players.Count - 1; i++) { if (move != "1") { allIsPlay = true; } } }