protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); switch (currentMode) { case MODE.GAME: game.Draw(gameTime, spriteBatch); break; case MODE.WELCOME: welcomeScr.Draw(gameTime, spriteBatch); break; case MODE.LOADING: loadingScr.Draw(gameTime, spriteBatch); break; case MODE.CREDITS: creditsScr.Draw(gameTime, spriteBatch); break; case MODE.CONFIG: configScr.Draw(gameTime, spriteBatch); break; case MODE.HELP: helpScr.Draw(gameTime, spriteBatch); break; case MODE.END: endScr.Draw(gameTime, spriteBatch); break; } spriteBatch.End(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); switch (currentMode) { case MODE.GAME: game.Draw(gameTime, spriteBatch); break; case MODE.WELCOME: welcome.Draw(gameTime, spriteBatch); break; } spriteBatch.End(); base.Draw(gameTime); }