public void playerDeathWeighing_No_Average_Test() { WeightSystem weightSystem = new WeightSystem(); WeightSystem weight = weightSystem; weight.playerLvl = 2; weight.playerDeaths = 1; weight.playerDeathWeighting(); Assert.That(weight.playerWeighting, Is.EqualTo(1)); }
public void playerDeathWeighing_Average_Test() { WeightSystem weightSystem = new WeightSystem(); WeightSystem weight = weightSystem; weight.playerLvl = 4; weight.allPlayerDeaths.Add(1); weight.allPlayerDeaths.Add(1); weight.allPlayerDeaths.Add(1); weight.playerDeathWeighting(); Assert.That(weight.playerWeighting, Is.EqualTo(1)); Assert.That(weight.enemyWeighting, Is.EqualTo(2)); }