public void playerDeathWeighing_No_Average_Test()
    {
        WeightSystem weightSystem = new WeightSystem();

        WeightSystem weight = weightSystem;

        weight.playerLvl    = 2;
        weight.playerDeaths = 1;

        weight.playerDeathWeighting();

        Assert.That(weight.playerWeighting, Is.EqualTo(1));
    }
    public void playerDeathWeighing_Average_Test()
    {
        WeightSystem weightSystem = new WeightSystem();

        WeightSystem weight = weightSystem;

        weight.playerLvl = 4;
        weight.allPlayerDeaths.Add(1);
        weight.allPlayerDeaths.Add(1);
        weight.allPlayerDeaths.Add(1);

        weight.playerDeathWeighting();

        Assert.That(weight.playerWeighting, Is.EqualTo(1));
        Assert.That(weight.enemyWeighting, Is.EqualTo(2));
    }