public void weighting_player_test() { WeightSystem weightSystem = new WeightSystem(); WeightSystem weight = weightSystem; weight.Start(); weight.pWeighting = ""; weight.playerWeighting = 8; weight.weighting(); Assert.That(weight.pWeighting, Is.EqualTo("high")); }
public void weighting_enemy_test() { WeightSystem weightSystem = new WeightSystem(); WeightSystem weight = weightSystem; weight.Start(); weight.eWeighting = ""; weight.enemyWeighting = 1; weight.weighting(); Assert.That(weight.eWeighting, Is.EqualTo("small")); }