private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         Destroy(gameObject);
         WeaponSelect.addWeapon(this.gameObject.name);
         Debug.Log(this.gameObject.name);
         AudioSource.PlayClipAtPoint(collectClip, player.transform.position, .5f);
     }
 }