示例#1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag != "Player")
        {
            return;
        }
        Weapon weapon = weaponPrefab.GetComponentInChildren <Weapon>();

        weaponSelect.AddWeapon(weapon);
        ammo.IncreaseAmmo(ammoType, ammoAmount);
        pickupManager.UnpopulateSpawnPoint(pickupSpawnPoint);
        Destroy(gameObject);
    }