void OnTriggerEnter(Collider other) { if (other.tag != "Player") { return; } Weapon weapon = weaponPrefab.GetComponentInChildren <Weapon>(); weaponSelect.AddWeapon(weapon); ammo.IncreaseAmmo(ammoType, ammoAmount); pickupManager.UnpopulateSpawnPoint(pickupSpawnPoint); Destroy(gameObject); }