private void CheckForWeaponSelect()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            weapons.SwitchWeapons(1);
        }

        else if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            weapons.SwitchWeapons(2);
        }

        else if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            weapons.SwitchWeapons(3);
        }
    }