public override void RegisterWeapons(WeaponManager manager) { AssetBundle bundle = assetBundles.Find(x => x.name == "core-weapons"); string[] names = bundle.GetAllAssetNames(); foreach (string name in names) { if (name.EndsWith(".prefab")) { Debug.Log("Adding weapon " + name); manager.AddWeaponToRegistry((GameObject)bundle.LoadAsset(name)); } } }