Exemple #1
0
    public override void RegisterWeapons(WeaponManager manager)
    {
        AssetBundle bundle = assetBundles.Find(x => x.name == "core-weapons");

        string[] names = bundle.GetAllAssetNames();
        foreach (string name in names)
        {
            if (name.EndsWith(".prefab"))
            {
                Debug.Log("Adding weapon " + name);
                manager.AddWeaponToRegistry((GameObject)bundle.LoadAsset(name));
            }
        }
    }