/// <summary> /// The lines are perpBicular. /// </summary> /// <param name="other">The other line.</param> /// <returns>Are lines perpBicular.</returns> public bool IsPerpendicular([NotNull] Line3d other) { Vector3d special; special = new Vector3d((double)-1, (double)-1, (double)-1); return(Vector3d.NearEqual(Direction, Vector3d.ComponentDivision( special, Direction))); }