示例#1
0
 //构造函数
 public SceneRpcEnterSceneReplyWraper()
 {
     m_Result   = -9999;
     m_RoleInfo = new CharacterInfoWraper();
     m_ObjId    = -1;
     m_Pos      = new V3Wraper();
     m_Dir      = (float)-1;
 }
示例#2
0
 //重置函数
 public void ResetWraper()
 {
     m_Result   = -9999;
     m_RoleInfo = new CharacterInfoWraper();
     m_ObjId    = -1;
     m_Pos      = new V3Wraper();
     m_Dir      = (float)-1;
 }
示例#3
0
 //重置函数
 public void ResetWraper()
 {
     m_ObjId     = -1;
     m_Pos       = new V3Wraper();
     m_Dir       = (float)-1;
     m_ObjType   = -1;
     m_ConfigId  = -1;
     m_Status    = -1;
     m_MoveSpeed = (float)-1;
 }
示例#4
0
 //构造函数
 public SceneRpcNewObjNotifyWraper()
 {
     m_ObjId     = -1;
     m_Pos       = new V3Wraper();
     m_Dir       = (float)-1;
     m_ObjType   = -1;
     m_ConfigId  = -1;
     m_Status    = -1;
     m_MoveSpeed = (float)-1;
 }
示例#5
0
 //重置函数
 public void ResetWraper()
 {
     m_Result = -9999;
     m_Pos    = new V3Wraper();
     m_Dir    = (float)-1;
 }
示例#6
0
 //构造函数
 public HumanRpcStopMoveReplyWraper()
 {
     m_Result = -9999;
     m_Pos    = new V3Wraper();
     m_Dir    = (float)-1;
 }
示例#7
0
 //重置函数
 public void ResetWraper()
 {
     m_ObjId = -1;
     m_Pos   = new V3Wraper();
     m_Dir   = (float)-1;
 }
示例#8
0
 //构造函数
 public EventRpcMoveNotifyWraper()
 {
     m_ObjId = -1;
     m_Pos   = new V3Wraper();
     m_Dir   = (float)-1;
 }