//构造函数 public SceneRpcEnterSceneReplyWraper() { m_Result = -9999; m_RoleInfo = new CharacterInfoWraper(); m_ObjId = -1; m_Pos = new V3Wraper(); m_Dir = (float)-1; }
//重置函数 public void ResetWraper() { m_Result = -9999; m_RoleInfo = new CharacterInfoWraper(); m_ObjId = -1; m_Pos = new V3Wraper(); m_Dir = (float)-1; }
//重置函数 public void ResetWraper() { m_ObjId = -1; m_Pos = new V3Wraper(); m_Dir = (float)-1; m_ObjType = -1; m_ConfigId = -1; m_Status = -1; m_MoveSpeed = (float)-1; }
//构造函数 public SceneRpcNewObjNotifyWraper() { m_ObjId = -1; m_Pos = new V3Wraper(); m_Dir = (float)-1; m_ObjType = -1; m_ConfigId = -1; m_Status = -1; m_MoveSpeed = (float)-1; }
//重置函数 public void ResetWraper() { m_Result = -9999; m_Pos = new V3Wraper(); m_Dir = (float)-1; }
//构造函数 public HumanRpcStopMoveReplyWraper() { m_Result = -9999; m_Pos = new V3Wraper(); m_Dir = (float)-1; }
//重置函数 public void ResetWraper() { m_ObjId = -1; m_Pos = new V3Wraper(); m_Dir = (float)-1; }
//构造函数 public EventRpcMoveNotifyWraper() { m_ObjId = -1; m_Pos = new V3Wraper(); m_Dir = (float)-1; }