public void Tcp_Sending_Receiving_Packets() { SimpleServer server = new SimpleServer(); server.Start(20, 8888); Thread.Sleep(10); SimpleNetworking.User.UserClient userClient = new User.UserClient(); userClient.Connect(IPAddress.Parse("127.0.0.1"), 8888); Thread.Sleep(4 * 1000); Packet sendPacket = new ExamplePacket { DataString = "Hello?" }; userClient.Send(sendPacket, ProtocolType.Tcp); userClient.Send(sendPacket, ProtocolType.Udp); userClient.Send(sendPacket, ProtocolType.Udp); userClient.Send(sendPacket, ProtocolType.Udp); server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Tcp); server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Udp); server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Udp); Stopwatch timer = new Stopwatch(); timer.Start(); for (int i = 0; i < 2000; i++) { server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Udp); } timer.Stop(); timer.Reset(); timer.Start(); for (int i = 0; i < 2000; i++) { userClient.Send(sendPacket, ProtocolType.Tcp); } timer.Stop(); server.Clients[userClient.Id].Disconnect(); Thread.Sleep(10); Assert.Equal(2000 + 4, server.ReceivedPackets.Count); Assert.Equal(2000 + 3, userClient.ReceivedPackets.Count); Assert.True(userClient.Id != 0); }