public void Tcp_Sending_Receiving_Packets()
        {
            SimpleServer server = new SimpleServer();

            server.Start(20, 8888);


            Thread.Sleep(10);

            SimpleNetworking.User.UserClient userClient = new User.UserClient();
            userClient.Connect(IPAddress.Parse("127.0.0.1"), 8888);

            Thread.Sleep(4 * 1000);

            Packet sendPacket = new ExamplePacket {
                DataString = "Hello?"
            };

            userClient.Send(sendPacket, ProtocolType.Tcp);
            userClient.Send(sendPacket, ProtocolType.Udp);
            userClient.Send(sendPacket, ProtocolType.Udp);
            userClient.Send(sendPacket, ProtocolType.Udp);

            server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Tcp);
            server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Udp);
            server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Udp);

            Stopwatch timer = new Stopwatch();

            timer.Start();
            for (int i = 0; i < 2000; i++)
            {
                server.Clients[userClient.Id].Send(sendPacket, ProtocolType.Udp);
            }
            timer.Stop();
            timer.Reset();
            timer.Start();
            for (int i = 0; i < 2000; i++)
            {
                userClient.Send(sendPacket, ProtocolType.Tcp);
            }
            timer.Stop();
            server.Clients[userClient.Id].Disconnect();

            Thread.Sleep(10);

            Assert.Equal(2000 + 4, server.ReceivedPackets.Count);
            Assert.Equal(2000 + 3, userClient.ReceivedPackets.Count);
            Assert.True(userClient.Id != 0);
        }