示例#1
0
文件: Chest.cs 项目: tancoi285/Slip
 void Cleared() // gọi trong ani Open
 {
     _AC.Play("Idle");
     Time.timeScale = 0;
     _UIM.GameClear(_player);
     _UL.GetStar(_player);
     _UL.GetHighestLvl();
     _UL.Unlock();
     _UL.StarEarned();
 }
示例#2
0
    public void EnterLevelFinished()
    {
        if (unlockLevel != null)
        {
            unlockLevel.Unlock();
        }

        SaveGame.Save();

        enterMenu("Finished");
    }
示例#3
0
 void CreateBtnLvl()
 {
     _btnLevel = new Button[_UL.level];
     for (int i = 0; i < _UL.level; i++)
     {
         _btnLevel[i] = transform.Find("LevelMenu/Tab1/btnLvl_" + (i + 1).ToString())
                        .GetComponent <Button>();
         _UL.GetLock(i, _btnLevel[i]);
     }
     _UL.Unlock();
 }