示例#1
0
 void Start()
 {
     _tile = (GameObject)Resources.Load("Prefabs/Floor");
     _UL   = GameObject.FindWithTag("UnlockLvl").GetComponent <UnlockLevel>();
     GetStartPos();
     AddTile();
     //CreateMap();
 }
示例#2
0
文件: Chest.cs 项目: tancoi285/Slip
 protected override void Create()
 {
     base.Create();
     _type  = Type.Chest;
     _AC    = transform.GetComponent <Animator>();
     _UL    = GameObject.FindWithTag("UnlockLvl").GetComponent <UnlockLevel>();
     _UIM   = GameObject.FindWithTag("UI").GetComponent <UIManager>();
     _sound = GameObject.FindWithTag("Sound").GetComponent <SoundManager>();
 }
示例#3
0
 void Start()
 {
     _UL            = GameObject.FindWithTag("UnlockLvl").GetComponent <UnlockLevel>();
     _map           = GameObject.FindWithTag("Map").GetComponent <MapManager>();
     _sound         = GameObject.FindWithTag("Sound").GetComponent <SoundManager>();
     _BG            = transform.Find("BG").GetComponent <Image>();
     _mainMenu      = transform.Find("MainMenu").gameObject;
     _levelMenu     = transform.Find("LevelMenu").gameObject;
     _ingame        = transform.Find("Ingame").gameObject;
     _pauseGame     = transform.Find("PauseGame").gameObject;
     _gameClear     = transform.Find("GameClear").gameObject;
     _earnedStarSet = _gameClear.transform.Find("panel/StarSet").gameObject;
     AddSprite();
     CreateBtn();
     CreateBtnLvl();
     ClickBtnLvl();
 }
示例#4
0
    void Start()
    {
        animator = GetComponent <Animator>();

        eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>();

        continueButton = GameObject.Find("LevelMenu/PauseMenu/Main/ContinueButton").GetComponent <Button>();
        continueButton.onClick.AddListener(ContinueGame);

        optionsButton = GameObject.Find("LevelMenu/PauseMenu/Main/OptionsButton").GetComponent <Button>();
        optionsButton.onClick.AddListener(EnterOptions);

        exitButton = GameObject.Find("LevelMenu/PauseMenu/Main/ExitButton").GetComponent <Button>();
        exitButton.onClick.AddListener(delegate
        {
            Exit(false);
        });

        backButton = GameObject.Find("LevelMenu/PauseMenu/Options/BackButton").GetComponent <Button>();
        backButton.onClick.AddListener(LeaveOptions);

        musicVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/MusicSlider").GetComponent <Slider>();
        musicVolumeSlider.onValueChanged.AddListener(Utils.ChangeMusicVolume);

        sfxVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/SFXSlider").GetComponent <Slider>();
        sfxVolumeSlider.onValueChanged.AddListener(Utils.ChangeSfxVolume);

        currentPill      = GameObject.Find("LevelMenu/HUD/Pill/Image").GetComponent <Image>();
        currentChocolate = GameObject.Find("LevelMenu/HUD/Chocolate/Image").GetComponent <Image>();

        defaultPillMaterial   = currentPill.material;
        defaultPillColor      = currentPill.color;
        defaultChocolateColor = currentChocolate.color;

        var gameObject = GameObject.Find("LevelReward");

        unlockLevel = gameObject != null?gameObject.GetComponent <UnlockLevel>() : null;

        gameObject = GameObject.Find("Granny");
        granny     = gameObject != null?gameObject.GetComponent <PlayerController>() : null;
    }
 private void Start()
 {
     unlockSystem = GameObject.Find(Target).GetComponent <UnlockLevel>();
 }
示例#6
0
 void Awake()
 {
     instance = this;
 }
    void Start()
    {
        animator = GetComponent<Animator>();

        eventSystem = GameObject.Find("EventSystem").GetComponent<EventSystem>();

        continueButton = GameObject.Find("LevelMenu/PauseMenu/Main/ContinueButton").GetComponent<Button>();
        continueButton.onClick.AddListener(ContinueGame);

        optionsButton = GameObject.Find("LevelMenu/PauseMenu/Main/OptionsButton").GetComponent<Button>();
        optionsButton.onClick.AddListener(EnterOptions);

        exitButton = GameObject.Find("LevelMenu/PauseMenu/Main/ExitButton").GetComponent<Button>();
        exitButton.onClick.AddListener(delegate
            {
                Exit(false);
            });

        backButton = GameObject.Find("LevelMenu/PauseMenu/Options/BackButton").GetComponent<Button>();
        backButton.onClick.AddListener(LeaveOptions);

        musicVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/MusicSlider").GetComponent<Slider>();
        musicVolumeSlider.onValueChanged.AddListener(Utils.ChangeMusicVolume);

        sfxVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/SFXSlider").GetComponent<Slider>();
        sfxVolumeSlider.onValueChanged.AddListener(Utils.ChangeSfxVolume);

        currentPill = GameObject.Find("LevelMenu/HUD/Pill/Image").GetComponent<Image>();
        currentChocolate = GameObject.Find("LevelMenu/HUD/Chocolate/Image").GetComponent<Image>();

        defaultPillMaterial = currentPill.material;
        defaultPillColor = currentPill.color;
        defaultChocolateColor = currentChocolate.color;

        var gameObject = GameObject.Find("LevelReward");
        unlockLevel = gameObject != null ? gameObject.GetComponent<UnlockLevel>() : null;

        gameObject = GameObject.Find("Granny");
        granny = gameObject != null ? gameObject.GetComponent<PlayerController>() : null;
    }