void Start() { _tile = (GameObject)Resources.Load("Prefabs/Floor"); _UL = GameObject.FindWithTag("UnlockLvl").GetComponent <UnlockLevel>(); GetStartPos(); AddTile(); //CreateMap(); }
protected override void Create() { base.Create(); _type = Type.Chest; _AC = transform.GetComponent <Animator>(); _UL = GameObject.FindWithTag("UnlockLvl").GetComponent <UnlockLevel>(); _UIM = GameObject.FindWithTag("UI").GetComponent <UIManager>(); _sound = GameObject.FindWithTag("Sound").GetComponent <SoundManager>(); }
void Start() { _UL = GameObject.FindWithTag("UnlockLvl").GetComponent <UnlockLevel>(); _map = GameObject.FindWithTag("Map").GetComponent <MapManager>(); _sound = GameObject.FindWithTag("Sound").GetComponent <SoundManager>(); _BG = transform.Find("BG").GetComponent <Image>(); _mainMenu = transform.Find("MainMenu").gameObject; _levelMenu = transform.Find("LevelMenu").gameObject; _ingame = transform.Find("Ingame").gameObject; _pauseGame = transform.Find("PauseGame").gameObject; _gameClear = transform.Find("GameClear").gameObject; _earnedStarSet = _gameClear.transform.Find("panel/StarSet").gameObject; AddSprite(); CreateBtn(); CreateBtnLvl(); ClickBtnLvl(); }
void Start() { animator = GetComponent <Animator>(); eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); continueButton = GameObject.Find("LevelMenu/PauseMenu/Main/ContinueButton").GetComponent <Button>(); continueButton.onClick.AddListener(ContinueGame); optionsButton = GameObject.Find("LevelMenu/PauseMenu/Main/OptionsButton").GetComponent <Button>(); optionsButton.onClick.AddListener(EnterOptions); exitButton = GameObject.Find("LevelMenu/PauseMenu/Main/ExitButton").GetComponent <Button>(); exitButton.onClick.AddListener(delegate { Exit(false); }); backButton = GameObject.Find("LevelMenu/PauseMenu/Options/BackButton").GetComponent <Button>(); backButton.onClick.AddListener(LeaveOptions); musicVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/MusicSlider").GetComponent <Slider>(); musicVolumeSlider.onValueChanged.AddListener(Utils.ChangeMusicVolume); sfxVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/SFXSlider").GetComponent <Slider>(); sfxVolumeSlider.onValueChanged.AddListener(Utils.ChangeSfxVolume); currentPill = GameObject.Find("LevelMenu/HUD/Pill/Image").GetComponent <Image>(); currentChocolate = GameObject.Find("LevelMenu/HUD/Chocolate/Image").GetComponent <Image>(); defaultPillMaterial = currentPill.material; defaultPillColor = currentPill.color; defaultChocolateColor = currentChocolate.color; var gameObject = GameObject.Find("LevelReward"); unlockLevel = gameObject != null?gameObject.GetComponent <UnlockLevel>() : null; gameObject = GameObject.Find("Granny"); granny = gameObject != null?gameObject.GetComponent <PlayerController>() : null; }
private void Start() { unlockSystem = GameObject.Find(Target).GetComponent <UnlockLevel>(); }
void Awake() { instance = this; }
void Start() { animator = GetComponent<Animator>(); eventSystem = GameObject.Find("EventSystem").GetComponent<EventSystem>(); continueButton = GameObject.Find("LevelMenu/PauseMenu/Main/ContinueButton").GetComponent<Button>(); continueButton.onClick.AddListener(ContinueGame); optionsButton = GameObject.Find("LevelMenu/PauseMenu/Main/OptionsButton").GetComponent<Button>(); optionsButton.onClick.AddListener(EnterOptions); exitButton = GameObject.Find("LevelMenu/PauseMenu/Main/ExitButton").GetComponent<Button>(); exitButton.onClick.AddListener(delegate { Exit(false); }); backButton = GameObject.Find("LevelMenu/PauseMenu/Options/BackButton").GetComponent<Button>(); backButton.onClick.AddListener(LeaveOptions); musicVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/MusicSlider").GetComponent<Slider>(); musicVolumeSlider.onValueChanged.AddListener(Utils.ChangeMusicVolume); sfxVolumeSlider = GameObject.Find("LevelMenu/PauseMenu/Options/SFXSlider").GetComponent<Slider>(); sfxVolumeSlider.onValueChanged.AddListener(Utils.ChangeSfxVolume); currentPill = GameObject.Find("LevelMenu/HUD/Pill/Image").GetComponent<Image>(); currentChocolate = GameObject.Find("LevelMenu/HUD/Chocolate/Image").GetComponent<Image>(); defaultPillMaterial = currentPill.material; defaultPillColor = currentPill.color; defaultChocolateColor = currentChocolate.color; var gameObject = GameObject.Find("LevelReward"); unlockLevel = gameObject != null ? gameObject.GetComponent<UnlockLevel>() : null; gameObject = GameObject.Find("Granny"); granny = gameObject != null ? gameObject.GetComponent<PlayerController>() : null; }