void Cleared() // gọi trong ani Open { _AC.Play("Idle"); Time.timeScale = 0; _UIM.GameClear(_player); _UL.GetStar(_player); _UL.GetHighestLvl(); _UL.Unlock(); _UL.StarEarned(); }
public void EnterLevelFinished() { if (unlockLevel != null) { unlockLevel.Unlock(); } SaveGame.Save(); enterMenu("Finished"); }
void CreateBtnLvl() { _btnLevel = new Button[_UL.level]; for (int i = 0; i < _UL.level; i++) { _btnLevel[i] = transform.Find("LevelMenu/Tab1/btnLvl_" + (i + 1).ToString()) .GetComponent <Button>(); _UL.GetLock(i, _btnLevel[i]); } _UL.Unlock(); }