/// <summary> /// 获取Unity GameObject; /// </summary> /// <param name="obj"></param> /// <returns></returns> public Object GetUnityObject(Object obj) { if (null == obj) { return(null); } return(_unityObjectPool.GetUnityObject(obj)); }
/// <summary> /// 获取Unity GameObject; /// </summary> /// <param name="asset"></param> /// <returns></returns> public Object GetUnityObject(Object asset) { if (null == asset) { return(null); } return(_unityObjectPool.GetUnityObject(asset)); }
/// <summary> /// 获取Unity GameObject; /// </summary> /// <param name="asset"></param> /// <returns></returns> public UnityObject GetUnityObject(UnityObject asset) { if (null == asset) { return null; } return _unityObjectPool.GetUnityObject(asset); }